Voice-overs and music tracks in the game. Gallery with tons of unlockable concept art, and a Theater Mode where you can listen to the jaw-dropping number of character Modes, such as: Exhibition Mode (where youĬan watch awesomely fluid "katas" performed by each character - previously played during the idle state of the arcade version). How great SoulCalibur was at arcades, they surely knew the name SoulCalibur when the Dreamcast version came out.Īlong with enhanced graphics, the Dreamcast version also features a A system seller that's a fighting game? The last time that happened might've been Street Fighter 2 on the SNES. In addition to being one of the best-looking fighting games ever made, SoulCalibur was also the best-looking title at the launch of the Dreamcast. Sparkling hit effects, weapon trails, brilliant motion capture, and highly detailed stages complete the awesome graphical polish of this In 1999, not many other fighting games had characters that said so many lines of dialogue (and had mouths that actually animated and moved while they talk). SoulCalibur is also one of the first games to feature such "talkative" characters. Which practically made Soul Calibur look like an entirely new game. Showing off ultra-crispy visuals and even freshly rendered character models. However, the later Dreamcast) version was a massive improvement over its arcade counterpart. Version of Soul Calibur lacked graphical polish, containing semi-blocky character models & gritty textures. While incredibly solid when it comes to gameplay front, the arcade Will easily outmaneuver and outperform those who would play the game "2D". Players who master the movement system and "3D" feel of the game It's a new plane, a new layer of gameplay that most fighting games simply don't have. This is why a 3D fighting game like SoulCalibur is "deeper" than a 2D fighting game. as high-level players willĪdapt different Ring Out strategies and movement options depending on the stage. Each stage is also shaped differently, which is a huge aspect of the gameplay. Speaking of stages, the awesome stage variety and epic orchestral soundtrack define the "epic" mood of the game. Up close, they lookĮqually as good thanks to the improved character models, superb texture quality, and intense lighting effects on stages. Most fluid martial arts-inspired movements ever seen in a video game. Of ultra-smooth motion capture, the characters of SoulCalibur animate with some of the Weapon styles to the series which not only balance the dynamic roster, but steal the show. The brand new characters, like Kilik & Ivy Valentine, bring incredibly innovative True to their original weapon-based fighting Most classic characters from the prequel make their return, each featuring tons of new attacks, techniques, and stances, but still The first SoulCalibur also introduced Guard Impacting, a defensive parry mechanic enabling the player to change the momentum of the fight with strong defense. There are 8 horizontal directions you can move in (and you can still jump, of course). The new gameplay innovations over the prequel (besides runningĪt 60 fps) include the 8-Way Run, allowing fighters to seamlessly move in any direction as they fight. One of the most fluid and technically advanced fighting gameplay systems ever seen, not to mention running at a silky smooth 60įrames per second. Re-invented Namco's classic 3D weapon based series with exciting new mechanics and characters. Young warriors met on their journey to stop Soul Edge, and with them threeĪrcades and ( Soul Blade on PS1), SoulCalibur completely Souls to strengthen the blade in its weakened state. Europe plunges into a vortex of slaughters as he and his followers claim Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azureĪrmor. Three years after those events, Soul Edge uses This was known as the "Evil Seed", bound to bring calamity and Hilt of the cursed blade, Soul Edge released a bright column of light into the As it was about to tear itself apart,Ī young knight (Siegfried) approached the port town. The twin Soul Edge blades in the process. Warrior (Sophitia) and an underground ninja (Taki) stopped him, breaking one of Reign of terror was soon to start, but a divine Taking the souls of those who reached him during their search of the sword. The next 25 years he stayed dormant on the remnants of a Spanish port town, STORY : In 1596, the mystical sword of the legends, the "SoulĮdge", ended up in the hands of the dread pirate Cervantes of Spain.
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